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Astronomia Coffin Dance Meme Music Using Arduino Uno: 5 Steps
Astronomia Coffin Dance Meme Music Using Arduino Uno: 5 Steps

Video: Astronomia Coffin Dance Meme Music Using Arduino Uno: 5 Steps

Video: Astronomia Coffin Dance Meme Music Using Arduino Uno: 5 Steps
Video: Coffin dance meme sound using arduino 2024, November
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Astronomia Coffin Dance Meme Music Using Arduino Uno
Astronomia Coffin Dance Meme Music Using Arduino Uno

Denna blogg har vi visat dig Astronomia Coffin Dance Tune With Arduino Uno

Som ni alla vet om trådar memes om astronomi för kistdans

så jag bestämde mig för att göra denna melodi med arduino uno

Här är stegen och tillbehören som används i detta projekt och arduino -kodning

Steg 1: Komponenter

Image
Image

De komponenter som krävs är:

  • Arduino Uno / Nodemcu
  • Jumper Wires
  • Högtalare/summer
  • BC547 Transistor (tillval)
  • LED (valfritt)

Steg 2: Arduino -anslutning med högtalare

Arduino -anslutning med högtalare
Arduino -anslutning med högtalare

Arduino med högtalare

här har jag använt bc547 transistor som förstärkare för högtalaren

Steg 3: Arduino -anslutning med summer

Arduino -anslutning med summer
Arduino -anslutning med summer
Arduino -anslutning med summer
Arduino -anslutning med summer

Arduino med summer

Steg 4: Arduino -kod

Coffin Dance Arduino Code

Astronomi kod för Arduino ges nedan.

Kopiera koden nedan och klistra in den i Arduino IDE och ladda upp den till Arduino -kortet.

#define NOTE_B0 31

#define NOTE_C1 33 #define NOTE_CS1 35 #define NOTE_D1 37 #define NOTE_DS1 39 #define NOTE_E1 41 #define NOTE_F1 44 #define NOTE_FS1 46 #define NOTE_G1 49 #define NOTE_GS1 52 #define NOTE_A1 55 #define NOTE_A1 NOTE_C2 65 #define NOTE_CS2 69 #define NOTE_D2 73 #define NOTE_DS2 78 #define NOTE_E2 82 #define NOTE_F2 87 #define NOTE_FS2 93 #define NOTE_G2 98 #define NOTE_GS2 104 #define NOTE_A2 110 #define NOTE_AS2 117_define NOTE_AS2 117_defin #definiera NOTE_CS3 139 #definiera NOTE_D3 147 #definiera NOTE_DS3 156 #definiera NOTE_E3 165 #definiera NOTE_F3 175 #definiera NOTE_FS3 185 #definiera NOTE_G3 196 #definiera NOTE_GS3 208 #definiera NOTE_A3 220 #definiera NOTE_AS3 233 #define NOTE_AS3 233 #definiera NOTE_AS3 233 #definiera NOTE_AS3 233 #definiera NOTE_AS3 233 # NOTE_CS4 277 #define NOTE_D4 294 #define NOTE_DS4 311 #define NOTE_E4 330 #define NOTE_F4 349 #define NOTE_FS4 370 #define NOTE_G4 392 #define NOTE_GS4 415 #define NOTE_A4 440 #define NOTE_AS4_54_f4_54_define NOTE_AS4_54 #define NOTE_AS4_54 #definier NOTE_AS4_54 #definier NOTE_AS4_54 #definier NOTE_AS4_54 #define NOTE_AS4_54 #define NOTE_D5 587 #define NOTE_DS5 622 #define NOTE_E5 659 #define NOTE_F5 698 #define NOTE_FS5 740 #define NOTE_G5 784 #define NOTE_GS5 831 #define NOTE_A5 880 #define NOTE_AS5 932 #defin #NOTE6B #10f6 #Def6 #Def6 #Def6 #Def6 #Def6 #Def6 #Def6 #Def6 #Def6 #Def6 #Def6 #Def6 #Def6 #Definer #Def6 #Definer #_105 #Definerar #_6_9_105 #Definerar NOTE_AS NOTE_D6 1175 #define NOTE_DS6 1245 #define NOTE_E6 1319 #define NOTE_F6 1397 #define NOTE_FS6 1480 #define NOTE_G6 1568 #define NOTE_GS6 1661 #define NOTE_A6 1760 #define NOTE_AS6 1865 #define NOTE_B6 1976_7 #177 #177 #177 #177 #177 #179 #177 #177 #177 #179 #177 #177 #177 #179 #177 #177 #173 #Define NOTE_B6 1976_7 #define NOTE_DS7 2489 #define NOTE_E7 2637 #define NOTE_F7 2794 #define NOTE_FS7 2960 #define NOTE_G7 3136 #define NOTE_GS7 3322 #define NOTE_A7 3520 #define NOTE_AS7 3729 #define NOTE_B7 3951 #define NOTE_Define NOTE_Define_define_define_define_define_define_definitione_definitione_definitione_define_definitione_definition NOTE_DS8 4978 "int melodi = {NOTE_A4, 0, NOTE_A4, NOTE_A4, NOTE_C5, 0, NOTE_AS4, NOTE_A4, NOTE_G4, 0, NOTE_G4, NOTE_AS5, NOTE_A5, NOTE_AS5, NOTE_A5, NOTE_AS5, NOTE_G4, 0, NOTE_54, NOTE_AS 5, NOTE_A5, NOTE_AS5, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4 NOTE_D5, NOTE_D5, NOTE_C5, NOTE_C5, NOTE_C5, NOTE_C5, NOTE_F5, NOTE_F5, NOTE_F5, NOTE_F5, NOTE_G5, NOTE_G5, NOTE_G5, NOTE_G5, NOTE_G5, NOTE_G5, NOTE_G5, NOTE_G5, NOTE_G5, NOTE_G5, NOTE5 NOTE_F4, NOTE_G4, 0, NOTE_G4, NOTE_D5, NOTE_C5, 0, NOTE_AS4, 0, NOTE_A4, 0, NOTE_A4, NOTE_A4, NOTE_C5, 0, NOTE_AS4, NOTE_A4, NOTE_G4, 0, NOTE_G4, NOTE_AS5, NOTE_A5, NOTE_AS5, NOTE_AS5 NOTE_G4, 0, NOTE_G4, NOTE_AS5, NOTE_A5, NOTE_AS5, NOTE_A5, NOTE_AS5, NOTE_G4, 0, NOTE_G4, NOTE_D5, NOTE_C5, 0, NOTE_AS4, 0, NOTE_A4, 0, NOTE_A4, NOTE_A4, NOTE_C5, 0, NOTE_AS4, NOTE_AS4 0, NOTE_G4, NOTE_AS5, NOTE_A5, NOTE_AS5, NOTE_A5, NOTE_AS5, NOTE_G4, 0, NOTE_G4, NOTE_AS5, NOTE_A5, NOTE_AS5, NOTE_A5, NOTE_AS5}; // notens längd: 4 = kvartsnot, 8 = åttonde not, etc: int noteDurations = {4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,}; void setup () {for (int thisNote = 0; thisNote <112; thisNote ++) {int noteDuration = 750 / noteDurations [thisNote]; ton (7, melodi [thisNote], noteDuration); int pauseBetweenNotes = noteDuration * 1,30; delay (pauseBetweenNotes); noTone (7); }} void loop () {}

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